Electronic music improvisation is the act of creating music in real-time using electronic instruments and software. It typically involves a musician manipulating a variety of electronic devices, such as synthesizers, samplers, drum machines, and other digital tools, to produce a spontaneous and dynamic musical performance.
Unlike traditional instrumental improvisation, which relies on physical dexterity and technical skill, electronic music improvisation emphasizes experimentation, exploration, and manipulation of sound through various electronic tools. It often involves the use of loops, effects, and other techniques to create complex soundscapes and textures.
Electronic music improvisation can be performed solo or in a group setting, with musicians often communicating and reacting to one another's contributions in real-time. It can be a highly collaborative and improvisational form of music-making, with performers responding to one another's creative impulses to produce a unique and unpredictable sonic experience for the audience.
An IR (infrared) sensor array is a collection of multiple individual IR sensors arranged in a particular configuration to detect the presence or absence of infrared radiation emitted or reflected by objects. "Sensor 32" most likely refers to a specific model or type of IR sensor array that includes 32 individual sensors.
IR sensor arrays can be used in a variety of applications, including motion detection, object detection and tracking, and temperature sensing. They are commonly used in security systems, robotics, and automation.
The specific configuration of the IR sensor array, as well as the sensitivity and resolution of each individual sensor, can vary depending on the application and manufacturer. The use of multiple sensors allows for more accurate and reliable detection and measurement of infrared radiation.
An automaton is a self-operating machine or robot that performs a predetermined set of actions or movements, often imitating human or animal behavior. The term "automaton" comes from the Greek word "automatos," which means "self-moving."
Automatons can take many different forms, from simple toys and mechanical dolls to complex robots that are capable of performing advanced tasks. They can be powered by a variety of energy sources, such as springs, electricity, or compressed air.
Automatons have a long history dating back to ancient Greece, where they were used in religious ceremonies and entertainment. In the Middle Ages and Renaissance, automata were often created as mechanical curiosities for the amusement of royalty and aristocrats.
In the modern era, automata have become an important area of research in robotics and artificial intelligence. Scientists and engineers are developing increasingly sophisticated robots that can perform tasks in a variety of fields, from manufacturing and assembly to medicine and space exploration. Automatons continue to fascinate and intrigue people of all ages, as they offer a glimpse into the world of technology and the possibilities of what machines can do.
Interactive music is a type of music that involves the active participation of the listener or
performer in the creation and performance of the music. Unlike traditional music, which is often pre-composed and performed in a fixed form, interactive music allows for improvisation and real-time modification of the musical elements, such as melody, rhythm, and harmony.
Interactive music can take many forms, from participatory performances where the audience becomes part of the musical ensemble to computer-based systems that allow for real-time manipulation of sound and music. Interactive music can also involve the use of responsive instruments, such as those that change their sound or pitch based on the movements of the performer.
One of the key features of interactive music is the idea of collaboration and co-creation. It encourages a more democratic and participatory approach to music-making, breaking down traditional boundaries between composer, performer, and listener.
Interactive music is often used in multimedia and interactive art installations, where it can be used to create immersive and engaging experiences for the audience. It has also been used in therapeutic contexts, such as music therapy and rehabilitation, where it can be used to promote social interaction and improve cognitive and motor skills.
Overall, interactive music offers a new and exciting approach to music-making that allows for greater creativity and collaboration, and encourages a more active engagement with music.
Q: Is the Sensor32 array a Theremin?
A: No, not.....In this demo video my intention was to show smooth fading without sound (avoid those misunderstandings like Theremin.....) In this video "noTheremin" Sensor32 is used exclusively to conduct 12 indvidual light bulbs, each flashing in different speed (rhythm).
Q: In Facebook the DJane from Estonia asks: can it be a light show?
A:Answer yes, as soon as there is sound to it (which is technically ready)
Q: How does it compare to a theremin?
A: It is polyphonic, can control any parameter in multimedia and sound synthesis. The resolution may be weaker but at the same time may be easier to play.....depends on the control software. If you insist in the term Theremin: sensor32 represents 16 Theremins ;-)
Q: To Roger Nov2, 2022, Facebook. He proposed a link to a performance on a historic Thermin
A: My comments in Facebook, (to Roger Nov2, 2022)
Dear Roger, thank you for your interest in sensor32. Your example film shows the virtuoso use of a real Theremin. One hears a unanimously artfully ornamented melody (single voice, two parameters: pitch and volume). I don't start from the Theremin. But if you really want to compare it, it would be 16 theremins (however not RF waves contolled but infrared distance). With some training, you should be able to play in two voices, the volumes with your lower legs. Even more voices for more people at the same time. My interest is in live computer music. Basically I am interested in improvisation with more than two parameters! Imagine a soundscape that I dive into with my whole body. More text can be found at www.sensor32.com
1. Describe your instrument in one sentence
2. What inspired you to build it?
3. Were you inspired by a particular instrument maker/invention?
4.How long did you work on your instrument?
5. Do you have plans to pass on/perform with the instrument after the competition?
6. What experience do you have in instrument making?
7. What did you learn while making the instrument?
8. Advice for young instrument makers?
1. Control a large number of continuous electronic parameters very spontaneously and directly with the whole body at the same time for sound, rhythm, space, visuals, etc.
2. Two shortcomings of loudspeaker music: (ad hoc) composing and instrumental creation of sound remain imperceptible.
3. Unconsciously by Therem and more likely by Matthews Radio Baton and Christina Kubisch.
4. One year
5. I myself play concerts e.g. at MOXSonic 2023 and in a duet with flutist Karina Erhard again and again in Munich and elsewhere.
6. I have never built real instruments, but have automated quite a few (interactive) instruments since 2012
7. Specifically PCB design with KiCad
8. He who makes what everyone makes gets what everyone gets (stock market wisdom, here on the subject of originality, authenticity).
Presentation Foils: More Parameters for Your Music in Real Time (MOXSonic Festival March 2023)
Backstage Oct 3, 2022
at NYU´s Garage performance space in Brooklyn.
Setting up sensor32 array.
Releases from the 1990ies and K7-scene: klick for Discogs listings
Youtube Eigenklang Roboterjazz
Noten/Score Download "Loops " für Piano Solo von 2003